Sunday, 8 March 2015

Traditional medias are dead?

Recently Facebook has been on TV and in press, ironic as lately people have said or insisted (Andy Fowler mentions this is his 'Putting brands in peoples hands' talk) that traditional medias are less effective and therefore being used less! This topic was also touched upon in Creative Reviews March 2015 editorial in 'The New Face of TV' piece. This article addressed the issue of subscription streaming contributing to the possible extinction of traditional medias, mainly TV advertising.


http://www.ipa.co.uk/Page/creatives-channel#.VPwqjkvxbwI
http://www.creativereview.co.uk/cr-blog/2015/february/cr-march-2015
http://www.thedrum.com/news/2015/03/01/ad-day-facebook-launches-first-uk-tv-ads

Sunday, 7 December 2014

Visual Culture

Workshop III, OUCA501- Context of Practice
Visual Culture: The Reader

The First World Model states that photography should relate back to the text, this model is supported by John Berger, an english critic. He believes that the text should authenticate the image, give it meaning so there should be a full understanding of the content. However the Second World Model allows the reader outside of these constraints allowing them to make up their own reasoning or judgment of the text and image.
The Face, a british culture magazine with art direction from Neville Brody, is laid out following the second world model where the reader can freely 'cruise' through the magazine looking at either images or text, or both, allowing the reader to look at what they find interesting. 





Andy Fowler
Andy Fowler believes that advances in technology, the increase of new medias for advertising to communicate through is all part of a 'golden age' of advertising. Cretaives can be even more creative with their big idea as there are many more touch points to explore. He believes interactive and integrated campaigns are extremely effective as they require costumer input which creates relationships between the brand and the consumer. He believes despite new technologies creating new platforms, more traditional platforms are not dying, they can be a big part of a wider campaign.
He uses the example of Wrangler We Are Animals, where print, press and TV was used to direct the audience to the interactive website, that required user engagement.
'Advertising is such a limiting title now'
Impact of new media giving a third layer to communication.
No media is dying
Each media has a different role in a 'narrative'
New media is up close and more tactile
craft and creatives more important than ever- Golden age
Print makes announcements.
Levi Go Forth- crafted photography/Wrangler jeans interactive site Remember Reach
Creative Review - Wrangler's daredevil new campaign. 2015. Creative Review - Wrangler's daredevil new campaign. [ONLINE] Available at:http://www.creativereview.co.uk/cr-blog/2011/march/fred-farid-wrangler. [Accessed 02 March 2015].
Visual Culture: The Reader (Published in association with The Open University): Amazon.co.uk: Jessica Evans, Stuart Hall: 9780761962489: Books. 2015. Visual Culture: The Reader (Published in association with The Open University): Amazon.co.uk: Jessica Evans, Stuart Hall: 9780761962489: Books. [ONLINE] Available at:http://www.amazon.co.uk/Visual-Culture-Published-association-University/dp/toc/0761962484. [Accessed 01 March 2015].

Cybernetics

Workshop VI, OUCA501- Context of Practice
Cybernetics is method of analysing a system, in our case the system is the method of advertising, for example integrated or digital. Cybernetics is most effective when the system is a feedback system where the action of the system affects the system itself.
Feedback within advertising is extremely important it creates a conversation between the brand and the consumer or target audience. It allows the brand and the advertising agency to monitor the progress and effectiveness of the campaign, allowing appropriate changes to be made to increase the effectiveness of the campaign. The most effective form of cybernetics within advertising is interactive advertising, a form of advertising that requires mutual interaction between consumer and creator (or ad).

Interactive campaigns can range from ones where you may not even know how you are contributing to it (FIgure 1) or ones where you physically have to interact with the ad to find out what the message is or gain some sort of reward (FIgure 2).



Harrison, S (2012). Changing the World Is the Only Fit Work for a Grown Man. Kent: AdWorld Press.

interactive advertising « Zoom Creates Blogs. 2015. interactive advertising « Zoom Creates Blogs. [ONLINE] Available at:http://www.nineteenfortyone.com/tag/interactive-advertising/. [Accessed 01 March 2015].

. 2015. . [ONLINE] Available at:http://www.ibelieveinadv.com/commons/mcd_outdoor_puzzle.jpg. [Accessed 01 March 2015].

Monday, 3 November 2014

Panopticism

Workshop, OUCA501- Context of Practice
Panopticism is a social theory developed by the philosopher Michel Foulcault. It was the based upon a model institution called the Panopticon, as seen in the image below.

This architectural design when used as a prison allowed constant surveillance and ensures the prisoner "is seen, but he does not see". This induces "a state of conscious and permanent visibility" within the inmate, whether he is being watched or not as he would never know, he feels as if he is being watched but really he is watching himself. This also makes the Pantopticon very efficient as few are needed to subject power over the inmates.
The Panopticon can also be used as a laboratory, as the layout allows for constant observation of subjects to observe aptitude of worker, time it takes for worker to do a task in a work place. It could be used "to assess characters, to draw up rigorous classifications and, in relation to normal development, to distinguish 'laziness and stubbornness' from 'incurable imbecility'". It can also be sued to train or correct individuals.
The Panoptican strengthens power as it "can be exercised continuously in the very foundations of society in the subtlest possible way". Julius said that Panopticism had lead to a whole new society emerging. He states that in a society in which the principal element is not the community or public life but private individuals and the state the Panopticism can help the state as it allow the individual to be carefully fabricated and therefore conform.

Within social media the Panopticism theory can be used as surveillance of the masses by larger corporations such as Facebook or Twitter, however this power is corrupted as it can be used to collect and sell your information, without your consent, to help mould the media such as advertising to your personal needs, relating them directly to you, influencing you subconsciously. 


Bibliography
Evans, J. Halls, S (editors) Visual Culture: The Reader (1999) Sage Publications Ltd.  
IMAGE http://wijblijvenhier.nl/13082/rotterdam-slaat-door/

Creative Rhetorics

Workshop V, OUCA501
Creativity makes connections, questions the norm, problems solves, communicates, collaborates and innovates. According the Banaji et al there are nine rhetorics of creativity:


  1. Creative Genius
  2. Democratic & political creativity
  3. Ubiquitous creativity
  4. Creativity for social good
  5. Creativity as economic imperative
  6. Play and creativity (can you play without being creative, can you be creative without playing)
  7. Creativity and cognition
  8. The creative affordances of technology
  9. The creative classroom
All of these rhetorics are vital to the creative practice, one of the oldest rhetorics is that of Creative Genius, this is a theory from the romantic period that believes creativity comes from within, it is an emotion that is expressed, however this theory contradicts Platos theory that all art is imitation. Plato states that art is an illusion, a copy of a Form. He believes that creativity is merely a technical skill.

Creativity for social good is imperative for larger corporations that comply to their corporate social responsibility. This is where a company must take responsibility for the companies effects on the environment. An example of this is Coca cola's 'Eco-friendly' billboards.
This billboard is on the side of a busy road and consists mainly of living plants, which absorb carbon dioxide. If other large businesses also incorporated 'green billboards' within their advertising campaigns imagine how much this could help the environment and our atmosphere.

Bibliography http://www.thisiscolossal.com/2012/08/green-pedestrian-crossing-in-china-creates-leaves-from-footprints/

Monday, 27 October 2014

The Gaze and Identity

Workshop III, OUCA501
The Gaze
The gaze is a term which according to Jacques Lacan's psychoanalytical theory 'is the anxious state that comes with the awareness that one can be viewed.' It is also used to refer to the way in which the audience looks at images of people in many different mediums such as ads. It can also refer to the gaze of the subject of the image.

Laura Mulvey is a feminist film theorist who used Freudian's psychoanalytic theories to create a study called 'Visual Pleasure and Narrative Cinema', she notes in this essay that Freud refereed to scopophilia- the pleasure involved in looking at other peoples bodies as objects. She believes that hollywood films are made from the 'male gaze' point of view, representations of women, sex and lifestyles are from the male point of view, man is the 'bearer of the look', many films are followed from the males narrative who is usually the 'hero' of the story.

Scopophilia is used frequently within advertising, it puts the spectator in a voyeuristic position, and when the subject of the image has their eyes closed or covered its as if they don't know you are watching them which makes the image more appealing, especially when the gaze is provocative, as in this American Apparel ad. When the eyes are open but looking away can possibly show that the subject is feeling modest.
However American Apparel also uses a gaze called 'the extra-diagetic gaze' which is a direct gaze, where the subject of the image is staring out they frame, as if at the viewer. This gaze challenges and invites the viewer to look at the subject.
A gaze that is frequently used in contemporary advertising as a selling technique is the 'spectators gaze', which is where the subject of the image is looking at the product within the image how the client wants the customers to look at their product, drawing the viewers attention to the image.
Another gaze is the intra-diegetic gaze, this is where one subject gazes upon the main subject in an image, this helps draw attention to the subject. Usually found in fashion ads to draw attention to products and also makes the viewer feel that if they were to buy the clothes in the ad and wear them they would be the centre of attention. Here Dolce and Gabbana use this gaze in their print ad as they do in many of their campaigns. The first image shows the female subject being in a position of control however the second image shows the female subject in a passive position. As Mulvey states within society the 'pleasure in looking has been split between active/male and passive/female'. So maybe the second image is advertising male clothes so wanting to appeal to a male target audience or maybe it is advertising to women and is wanting to portray a feeling of submissive seduction.



These different gazes within visual culture can show us a projected ego that can distort our own sense of ego as it is showing us something we feel is better than ourselves and therefore aspire to be. These gazes can also bring different forms of powers onto the viewer through apparently minor changes within the images art direction.

http://www.americanapparel.net/advertising/


Identitiy
Mulvey's issue of the gaze can relate to identity theories, as the viewer may identify with the photographer/artist or the subject. This can result is our identities being moulded due to modern societies offer a range of social roles, allowing us to choose who we wish or think we are. Michel Foucault is a post modern philosopher who holds this anti-essentialist view, he believes our identities are created due to the discourses available to us such as age, gender, class or nationality. This can be seen when the viewer identifies with the subject in an image, as usually women identify with women such as models and men identify with men such as heroes of films. Foucaults views are similar to Baumans views, who believes that our identities are liquid, in a continual transformation. 

When it comes to brand identities, Baumans theory is very relevant as they must keep up to ever changing medias and technologies. According to Foucault discourses cause identities to develop so when this is applied to brand identities the discourses are the target audience, brand smust mould themselves to suit and appeal to the target audience.

Douglas Kellner believes there are three historical phases of identity (1992), 1) Pre modern identity where personal identity is stable, 2) Modern identity where modern societies begin to offer a wider range of social roles so we can start ‘choosing’ your identity rather than simply being born into it so people begin to ‘worry’ about their identity, 3)
Post-modern identity where we have a ‘fragmented ‘self’ where our identity is constructed.

Brands are becoming more and more


Kellner, D. (Author) Media Culture: Cultural Studies, Identity and Politics between the Modern and the Post-modern (1992) Routledge, England.

Bauman, Z. (Author) Identity (2004)

Anon (N.D) Micheal Foucalt [Online] http://www.michel-foucault.com/ 

Pinker, S. (Author) The Blank Slate: The Modern Denial of Human Nature(2003) Penguin Books, England.

Jean Baudrillard. Simulacra and Simulation

Workshop II, OUCA501
Key points from readings.
Fowler on 3rd layer and virtual experience new media can add to campaigns (benefits)
Implications of B conclusions, art direction and copy writing, reaching target audiences?

The Simulacrum and Simulation

Jean Baudrillard states that the border between art and reality has disappeared and has fallen into universal simulacrum. By this he means that our society relies so much on signs and models that the 'real world' no longer matters as to us the 'real world' is just an imitation of the model, so signs and their meanings break down. This is an extreme postmodernism view upon our culture. Baudrillard believes that we have now reached a state of hyper reality where images breed incestuously with each other, therefore losing all reality and meaning. This happens in 4 stages; 1) The image is a reflection of a basic reality, 2) It then masks and perverts a basic reality, 3) It marks the absence of a basic reality, 4) It bears no relation to any reality- it is its own pure simulacrum.Media (film, internet, ads) are therefore not trying to relay information to us but reflect ourselves to us so we see our whorl through the images the media shows us. We no longer want commodities due to our needs but due to our desires that are defined by the media itself so we are not in touch with our on realities or the real world.


- The Define Irreference of Images
An imitation is a deception, intended to disguise the fact that it isn’t real. A simulation has aspects of the real. So, for example, someone who feigns illness is has no symptoms, whereas someone with psychosomatic illness actually experiences symptoms of the “real” illness.An icon isn’t just a symbolic representation of the real; it’s a simulation. The sacred image is a “visible theology,”instead of pointing beyond itself to the fullness of the real, itself became the focus of attention as the repository of holiness. The simulacra can become real and become a model for the real, blurring the lines between what is true and what is not. Baudrillard uses Disneyland as an example of a simulation, as disneyland becomes an escape from the real world, but it as a hyperreal illusion based upon the real world. 


- Hypermarket and Hypercommodity
Baudrillard sees all messages in media to be meaningless and have no depth, “Objects are no longer commodities: they are no longer even signs whose meaning and message one could decipher…all the messages in the media function in a similar fashion:…referendum, perpetual test, circular response, verification of the code.”He sees the Hypermarket as a huge factory or "...the model of all future forms of controlled socialization: retotalization in a homogeneous space-time of all the dispersed functions of the body and social life (work, leisure, food, hygiene, transportation, media, culture)…” Commodities have lost all meaning and function and are now apart of the hypermarket.

- Absolute Advertising, Ground Zero Advertising
All modes of expression are being absorbed into that of advertising, as advertising is superficial so "all original cultural forms, all determined languages are absorbed in advertising because it has no depth, it is instantaneous and instantly forgotten.” It seems that Baudrillard believes advertising is not effective however he states "It is not that people no longer believe in it or that they have accepted it as a routine. It is that if its fascination once lay in its power to simplify all languages, today this power is stolen from it by another type of language that is even more simplified and thus more fictional: the language of computer science." Therefore the excitement advertising brought has been displaced onto computers.However he still believes advertisement has the capacity to influence despite its lack of meaning as it has imposed itself into our society and he refers to us as a "bewildered audience".
He also states that due to advertising has converged with propaganda (due to such events like the crash of 1929) which has established a relationship between the economical and the political and also the social. He argues that "...there is a demand of advertising in and of itself, and that thus the question "believing" in it or not is no longer even posed…" and that advertising "…historical necessity has found itself absorbed by the pure and simple  demand for the social…the social has lost precisely  this power of illusion, it has fallen into the register of supply and demand…"


Baudrillard, J. (1981) Simulacra and Simulation. Michigan: University of Michigan Press.